A short high school warm-up focused on developing media literacy skills by identifying bias, loaded language, and selective data in articles about climate change.
No materials in this lesson yet.
Lesson for studio export and print testing
An introduction to the Engineering Design Process (EDP), defining each stage and understanding why engineers use a structured approach.
A hands-on introduction to the Engineering Design Process where students act as aerospace engineers to solve a landing challenge.
A comprehensive introduction to the Engineering Design Process (EDP), guiding students through identifying problems, brainstorming solutions, and testing prototypes.
A lesson focusing on the fundamental principles of Mendelian genetics, including Punnett squares and the laws of inheritance.
A lesson focused on identifying, analyzing, and writing effective plot twists in narrative ELA, helping students understand how authors subvert expectations.
The capstone project where students apply all three laws to design a marble roller coaster, calculating energy shifts and force requirements for a safe, thrilling ride.
An investigation into Newton's Third Law (Action/Reaction) and conservation of momentum using collision sports like soccer and hockey as models.
Focusing on Newton's Second Law ($F=ma$), students experiment with mass and acceleration using heavy and light sports equipment to see how force changes performance.
Students explore Newton's First Law (Inertia) through extreme sports examples like skateboarding and snowboarding, understanding how objects resist changes in motion.
In this lesson, students will take on the role of 'Mission Engineers' to explore the Engineering Design Process (EDP). They will learn to identify problems, brainstorm solutions, build prototypes, and iterate on their designs through hands-on challenges.
In this lesson, students will take on the role of 'Flight Engineers' to explore and apply the Engineering Design Process (EDP) to solve a aerospace-themed challenge.
A hands-on introduction to the Engineering Design Process (EDP), guiding students through the stages of Ask, Imagine, Plan, Create, and Improve through a mini-challenge.
A hands-on introduction to the Engineering Design Process (EDP), guiding students through the Ask, Imagine, Plan, Create, and Improve stages to solve a practical challenge.
A hands-on introduction to the Engineering Design Process (EDP) where students solve a 'Mars Lander' challenge using everyday materials.
A high-energy, hands-on introduction to the Engineering Design Process (EDP) where students take on the role of 'Mission Engineers' to solve a rapid-fire design challenge.
Students design, build, and iterate on a Mars lander prototype using household materials to safely deliver a "payload."
Students are introduced to the Engineering Design Process (EDP) through a collaborative tower-building challenge, learning the importance of constraints and iteration.
A high-energy introduction to the Engineering Design Process (EDP), focusing on the "Define" and "Imagine" phases through a hands-on Mars Rover challenge.
Students learn how engineers help solve community problems by designing a sustainable solution for a local environmental or social issue.
Students 'Create' and 'Test' their bridge designs using simple materials, followed by 'Improving' their structures based on performance data.
Students delve into the 'Define' and 'Imagine' phases of the Engineering Design Process by researching bridge types and brainstorming innovative solutions to span a gap.
A hands-on introduction to the Engineering Design Process where students act as aerospace engineers to design, build, and test paper rockets.
Students explore the concept of digital permanence through the lens of YouTube's first video, 'Me at the zoo', and analyze the tension between historical preservation and the 'Right to be Forgotten'.
A media arts and oral communication lesson where students analyze the first YouTube video and create their own 19-second observational scripts.
A high school history and social studies lesson exploring the birth of user-generated content and the democratization of media through the lens of the first YouTube video. Students analyze the 19-second artifact to understand how digital media shifted from professional gatekeepers to public participation.
A high school history and media studies lesson exploring the evolution of digital primary sources, centered on the first-ever YouTube video. Students analyze how user-generated content has shifted from casual archiving to highly produced monetization.
Students will explore the origins of vlogging through the first YouTube video, analyzing its structure and authentic style to create their own 20-second 'unscripted' school report.
A lesson exploring the transformation of digital media production through the lens of YouTube's first video, 'Me at the zoo', contrasting early raw footage with modern high-production content.
A high school history and technology lesson exploring the origins of the platform economy through the lens of the first YouTube video, 'Me at the zoo'. Students analyze the shift from professional broadcasting to user-generated content and debate the societal impacts of democratized media.
A lesson for high school students exploring the concept of digital footprints through the lens of the first-ever YouTube video, 'Me at the zoo'. Students evaluate how online content persists and shapes public identity over decades.
A High School History lesson exploring the shift from Web 1.0 to Web 2.0 through the lens of primary source analysis, featuring 'Me at the zoo' as a historical artifact of digital democratization.
A media literacy lesson where students analyze the evolution of digital media by comparing the first YouTube video, 'Me at the zoo,' to modern content standards. Students explore concepts of user-generated content, monetization, and the commercialization of attention.
A lesson exploring the transformation of media through the history of YouTube, contrasting the simplicity of the first 'User-Generated Content' with modern, high-production digital storytelling. Students will analyze technical shifts and practice scripting for a simpler era.
A lesson exploring the origins of vlogging through YouTube's first video, focusing on the concepts of authenticity, user-generated content, and parasocial relationships.